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General's Handbook 2025-26

Matched play battlepack. 12 battleplans, 6 battle tactics cards, 35 ability cards for the maker.

Across the densely wooded isle of Neos, potent nexuses of life magic pulse. Armies now gather to battle under those vibrant boughs, slipping along hidden paths and seizing sites of Ghyranite power to preserve or turn to their own ends.

Make the General's Handbook 2025-26 cards

Battleplans

Passing Seasons · Paths of the Fey · Roiling Roots · Cyclic Shifts · Surge of Slaughter · Linked Ley Lines · Noxious Nexus · The Liferoots · Bountiful Equinox · Lifecycle · Creeping Corruption · Grasp of Thorns

Passing Seasons

Battleplan 1 (Table 1)

TWIST: In battle rounds 2 and 4, if you are the underdog, you can use the ‘Burgeoning Rejuvenation’ ability. In battle rounds 3 and 5, while you are the underdog, your army has the ‘Powerful Resurgence’ ability.

Once Per Battle Round, Start of Battle RoundBurgeoning Rejuvenation

Effect: Pick 1 of the following: • Heal (D3) every friendly unit contesting an Oakenbrow objective. •  For the rest of the battle round, while a friendly unit is contesting a Gnarlroot -  If it has a ward save, add 1 to ward rolls for that unit. -  If it does not have a ward save, it has WARD (6+).

PassivePowerful Resurgence

Effect: Add 1 to wound rolls for combat attacks made by friendly units while they are contesting a Gnarlroot objective.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Paths of the Fey

Battleplan 2 (Table 1)

TWIST: If you are the underdog, you must use the ‘The Spirit Paths Open’ ability. Both players can use the ‘Stumbling Forth’ ability.

Once Per Battle Round, Start of Battle RoundThe Spirit Paths Open

Declare: Pick 2 objectives to be the targets.

Effect: All units, excluding faction terrain and MANIFESTATIONS, within 6" of any target objectives must be removed from the battlefield by their commander. Those units are vanished. Then, starting with you, players must take it in turns to set up each friendly vanished unit wholly within 3" of either target objective and more than 3" from all enemy units. Those units cannot use MOVE abilities in the first movement phase of the battle round. If it is impossible for a unit to be set up in this way, it is set up in reserve as a lost unit.

Your Movement PhaseStumbling Forth

Declare: Pick a friendly lost unit (see above) to be the target.

Effect: Set up the target on the battlefield, more than 9" from all enemy units and wholly within 7" of a battlefield edge.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Roiling Roots

Battleplan 3 (Table 1)

TWIST: If you are the underdog, you must use the ‘Tangling Tendrils’ ability:

Once Per Battle Round, Start of Battle RoundTangling Tendrils

Declare: Pick a pair of objectives to be the targets.

Effect: For the rest of the battle round, units (friendly and enemy) have STRIKE‑LAST while they are contesting either target objective.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Cyclic Shifts

Battleplan 4 (Table 1)

TWIST: If you are the underdog, you can use the ‘Unpredictable Evolution’ ability:

Once Per Battle Round, Start of Battle RoundUnpredictable Evolution

Declare: Pick a pair of objectives to be the targets.

Effect: The target objectives are no longer controlled by either player (if they were) and they cannot be controlled this battle round.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Surge of Slaughter

Battleplan 5 (Table 1)

TWIST: If you are the underdog, you can use the ‘Defence of the Realm’ ability:

Once Per Battle Round, Start of Battle RoundDefence of the Realm

Declare: Pick a pair of objectives to be the targets.

Effect: For the rest of the battle round, add 1 to the Rend characteristic of friendly units’ melee weapons while they are contesting either of the target objectives.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Linked Ley Lines

Battleplan 6 (Table 1)

TWIST: While you are the underdog, your army has the ‘Rooted in the Realm’ and ‘Full of Life’ abilities:

PassiveRooted in the Realm

Effect: Friendly units’ weapons have Anti‑MANIFESTATION (+1 Rend) while those units are a contesting an objective that is both controlled by you and on a linked ley line (see below).

PassiveFull of Life

Effect: Friendly MANIFESTATIONS have STRIKE-FIRST.

A linked ley line is formed from the middle of one edge of the battlefield to the middle of the opposite edge while one player controls all the objectives on that line.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Noxious Nexus

Battleplan 1 (Table 2)

TWIST: If you are the underdog, you can use the ‘Caustic Sap’ ability:

Once Per Battle Round, Start of Battle RoundCaustic Sap

Declare: Pick an objective. Each unit contesting that objective is a target.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. If you picked the Heartwood objective, roll a D6 for each target instead.

Objectives cannot be controlled in the first battle round.

Each player scores victory points at the end of each of their turns as follows:

In addition, at the end of the battle, a player scores 10 victory points if they control the Heartwood objective.

The deployment map is in the official publication.

The Liferoots

Battleplan 2 (Table 2)

TWIST: If you are the underdog, you can use the ‘Life Begets Life’ ability:

Once Per Battle Round, Start of Battle RoundLife Begets Life

Declare: Pick a friendly unit that has all of its models within 1" of a terrain feature to be the target.

Effect: Return 1 slain model to the target unit.

Each player scores 1 liferoot point at the end of each of their turns for each non-FACTION TERRAIN terrain feature they control.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Bountiful Equinox

Battleplan 3 (Table 2)

TWIST: If you are the underdog, you can use the ‘Rejuvenating Bloom’ ability:

Once Per Battle Round, Start of Battle RoundRejuvenating Bloom

Declare: Pick an objective to be the target.

Effect: Heal (3) each unit (friendly and enemy) contesting the target objective.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Lifecycle

Battleplan 4 (Table 2)

TWIST: At the start of the second battle round, the underdog must use the ‘Lifecycle’ ability. If there is no underdog, the players roll off and the winner must use the ‘Lifecycle’ ability:

Once Per Battle, Start of Second Battle RoundLifecycle

Effect: Pick either the Oakenbrow or the Gnarlroot objective to be the primary objective. At the start of each subsequent battle round, the next objective in the cycle becomes the primary objective. The objectives before and after the primary objective in the cycle order (see below) are the secondary objectives.

Cycle Order

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Creeping Corruption

Battleplan 5 (Table 2)

TWIST: If you are the underdog, you can use the ‘Pulsing Life Energies’ ability:

Once Per Battle Round, Start of Battle RoundPulsing Life Energies

Declare: Pick an objective you control and 1 other objective (whether you control it or not). Draw a line between the centres of those objectives. Then, choose propagation or corruption.

Effect: Apply the appropriate effect: *Propagation:* Add 1 to casting rolls, chanting rolls and banishment rolls for each unit crossed by the line for the rest of the battle round. *Corruption:* Inflict D3 mortal damage on each unit crossed by the line.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Grasp of Thorns

Battleplan 6 (Table 2)

TWIST: If you are the underdog, you can use the ‘Carnivorous Flora’ ability:

Once Per Battle Round, Start of Battle RoundCarnivorous Flora

Declare: Pick an objective to be grasping.

Effect: Roll a dice for each unit contesting that objective. On a 3+, every model in that unit that is within the control zone of that objective is entangled for the rest of the battle round. Entangled models must stay within the control zone of the grasping objective for the rest of the battle round. While a unit has any entangled models, it cannot be removed from the battlefield by an ability that would allow it to be set up elsewhere on the battlefield. That objective cannot be moved while there are any entangled models contesting it.

Each player scores victory points at the end of each of their turns as follows:

The deployment map is in the official publication.

Battle tactics cards

Attuned to Ghyran

The air of Neos is strangely febrile, as if the will of the realm crackles there. One could heed it, perhaps…

Fey Strikes strike5 VP

Slip in and out of the melee like the cackling spites of the deep woods.

You complete this battle tactic at the end of your turn if all the following are true:

  • At least 2 friendly units moved as part of a RETREAT ability this turn. Those units are lure units.
  • At least 2 other friendly units charged this turn and at least 1 of those units ended the charge move in combat with an enemy unit from which any lure units retreated.
Purification Rites domination5 VP

New birth sometimes demands a matching price in death…

You complete this battle tactic at the end of your turn if there are no enemy units within friendly territory and no enemy units within neutral territory.

Sacred Centrality affray5 VP

Assemble at the heart of the field, as the druids once did around their holy henges.

You complete this battle tactic at the end of your turn if there are at least 2 friendly units within 3" of the centre of the battlefield that are not in combat.

Intercept and Recover

There are many who would thieve Neos’s life-giving relics. Recover them – either for noble purposes or in furtherance of darker goals…

Stolen Seedpod affray5 VP

Plucked from the branches of one of the towering trees of Neos, this seed contains a core of raw potential.

You complete this battle tactic at the end of your turn if at least 1 enemy unit carrying a Ghyranite Treasure has been destroyed this battle.

Ley Line Taproot domination5 VP

Pulsing with the power of the ley lines, this root glows with the power to work wonders – or horrors.

You complete this battle tactic at the end of your turn if at least 3 enemy units carrying a Ghyranite Treasure have been destroyed this battle.

Contraband Aqua Ghyranis strike5 VP

The Oakenbrow zealously guard Neos’s many springs of Aqua Ghyranis, but their gaze cannot be everywhere…

You complete this battle tactic at the end of your turn if at least 2 enemy units carrying a Ghyranite Treasure have been destroyed this battle.

Master The Paths

The verdant innards of Neos resist the stamp of armies and conquerors. To slip along those paths takes woodsmen of great skill.

Envelop and Strangle domination5 VP

Ensure no corner of the Neosian undergrowth is beyond your reach.

You complete this battle tactic at the end of your turn if at least 3 different friendly units are each wholly within 9" of a different corner of the battlefield and only 1 of those corners is wholly within friendly territory. No more than 1 of those units can have been set up this turn.

Seize The Paths strike5 VP

Open tunnels through the foliage are a vital boon. Force the enemy from them.

You complete this battle tactic at the end of your turn if there are more friendly units in neutral territory than enemy units.

If there is no neutral territory in the battleplan you are playing, you complete this tactic at the end of your turn if there are no enemy units within friendly territory.

Cut Off The Head affray5 VP

Fall upon the leaders of the foe without warning.

You complete this battle tactic at the end of your turn if an enemy HERO has been destroyed this battle.

Restless Energy

Do not rest upon your laurels. Expand. Grow. Conquer.

Invasive Species strike5 VP

Reach your vines and tendrils deep into the territory of the opposition.

You complete this battle tactic at the end of your turn if you control every objective that can be controlled within enemy territory. If there are no objectives within enemy territory, you complete this battle tactic at the end of your turn if you control every objective that was controlled by your opponent at the start of your turn.

All Roots Entwined domination5 VP

The cycle will only achieve its true potential when it is brought under your rule.

You complete this battle tactic at the end of your turn if you control every objective that can be controlled on the battlefield.

Water With Blood affray5 VP

Sometimes, red must help the green to flourish.

You complete this battle tactic at the end of your turn if you control an objective that was controlled by your opponent at the start of your turn.

Scouting Force

Focused tactics and small formations are key to triumph under the dense canopies of Neos.

At the start of the battle, pick each friendly non-HERO INFANTRY and non-HERO CAVALRY unit that was not set up in reserve using a Deploy ability to become a scout unit. You cannot complete these battle tactics with scout units that are in combat. Replacement units that replace scout units are also scout units.

Bold Explorers strike5 VP

Only the brave will plunge deep into the ever-seething heart of Neos.

You complete this battle tactic at the end of your turn if 3 or more objectives or non-FACTION TERRAIN terrain features that you control, in any combination, are being contested by any friendly scout units. Those objectives and terrain features must be within enemy territory.

Courageous Adventurers domination5 VP

The depths of the forest hold many secrets. Make sure they are yours.

You complete this battle tactic at the end of your turn if a friendly scout unit that was not set up this turn is contesting a non-FACTION TERRAIN terrain feature that you control, that is wholly within enemy territory, and that is more than 6" from friendly territory.

Raiding Party affray5 VP

Ensure the foe knows you will brave their domains.

You complete this battle tactic at the end of your turn if there are 3 or more friendly scout units wholly outside friendly territory.

Wrathful Cycles

Even in joyous Neos, nature can change without warning. Embody its mercilessness as you turn the tide.

Daring Resurgence strike5 VP

Life always fights to endure. Draw upon that vitality now.

You complete this battle tactic at the end of your turn if you are the underdog this battle round, there is at least 1 friendly unit on the battlefield and at least half of the friendly units on the battlefield (rounding up) used a FIGHT ability this turn.

Master of Strategy domination5 VP

Victory blooms from victory, growing greater by the moment.

You complete this battle tactic at the end of your turn if there is a different friendly unit wholly within each large quarter of the battlefield, you control more objectives than your opponent, and there are no enemy units contesting any objectives that you control.

Defiant Surge affray5 VP

Use the invigoration that floods you to overwhelm the enemy.

You complete this battle tactic at the end of your turn if you control more objectives than your opponent.

Rules

The Player's Code

Cardinal Rules

  • Always be polite and respectful.
  • Always tell the truth and never cheat.

Principles

  • Arrive on time with all of the things you need to play the game.
  • Give your opponent the chance to examine your dice rolls before picking up the dice.
  • Make a respectful gesture to your opponent before and after the game, such as offering a handshake, wishing them good luck, etc.
  • Avoid using language your opponent might find offensive.
  • Ask your opponent’s permission if you wish to use unpainted models or substitute models.
  • Ask permission before touching any of your opponent’s miniatures.
  • Offer your opponent a chance to examine your army roster before the battle starts.
  • Remind your opponent about rules they may have forgotten to use or that they have used incorrectly, especially when doing so is to your opponent’s advantage rather than your own.
  • Never deliberately waste time during a game.
  • Avoid distracting an opponent when they are trying to concentrate, and be careful to respect their personal space.
  • Answer any questions your opponent has about your army and the rules that apply to your army.
  • Never complain about your bad luck or your opponent’s good luck.
  • Measure moves and distances carefully and accurately.
  • Never fix the outcome of a game.

Matched Play Battlepack

1. Pick Your Armies

Each player picks an army using the rules in Army Composition 2025-26 (Advanced Rules).

2. Determine The Battleplan

One player rolls a dice to determine which battleplan table to use. On a 1-3, use battleplan table 1. On a 4-6, use battleplan table 2. The other player then rolls a dice to determine the battleplan. Alternatively, feel free to pick the battleplan you wish to play.

3. Set Up The Battlefield

Attacker and Defender

The players roll off. The winner chooses which player is the attacker and which is the defender.

Objectives and Terrain

This battlepack contains 6 special objectives called Ghyranite objectives: 2 Oakenbrow objectives, 2 Gnarlroot objectives, 1 Winterleaf objective and 1 Heartwood objective. The objective itself is the 40mm-diameter circle located in the centre, while the surrounding area extending 3" from the objective is the control zone. To contest a Ghyranite objective, a unit must be within the control zone of that Ghyranite objective.

The defender sets up Ghyranite objectives in the locations indicated on the battlefield map. The objectives must be those indicated on the battlefield map; for example, if the map shows an Oakenbrow objective, the Oakenbrow objective must be set up in that location.

Then, the defender sets up terrain features. We recommend 4 small and 4 medium terrain features. Each terrain feature must be set up more than 3" from the battlefield edge, more than 3" from all Ghyranite objectives and more than 6" from all other terrain features. Alternatively, the battlefield can be set up as shown on the corresponding battlefield terrain layout map while maintaining the distance restrictions between the battlefield edge, objectives and other terrain features as detailed above.

Territory

After Ghyranite objectives and terrain have been set up, the attacker picks which territory is their territory. The other territory is the defender’s territory. The players then resolve the deployment phase. The attacker begins deployment (Core Rules, 10.0).

Battle Length

Battles that use this battlepack last for 5 battle rounds.

Glorious Victory

Each battleplan will describe how to score victory points. At the end of the battle, if one player has at least 5 victory points more than their opponent, they win a major victory. If one player has fewer than 5 more victory points than their opponent, they win a minor victory. If the players are tied on victory points, the player who completed the most battle tactics wins a minor victory. If the players are tied on victory points and completed the same number of battle tactics, the battle is a draw.

Battle Tactics

If you are using this battlepack, you must pick battle tactics cards from this battlepack to add to your army roster during army composition.

At the start of the battle, you must reveal your choice of battle tactics cards to your opponent. If the battle tactics card instructs you to pick something, you must tell your opponent what you pick and vice versa.

Advanced Rules

In addition to the Core Rules and the Season Rules 2025- 26, this battlepack uses the following Advanced Rules:

  • Battle Tactics 2025-26
  • Commands 2025-26
  • Terrain 2025-26
  • Magic 2025-26
  • Army Composition 2025‑26
  • Command Models

Battlefield Size

The battleplans in this battlepack have been designed for 1000- or 2000-point battles and we recommend a 44" × 60" battlefield with 8 terrain features. However, some players prefer to use a 30" × 44" battlefield with 4 terrain features for 1000-point battles.

If you have agreed on a points limit outside these bounds, feel free to adjust the battlefield size and number of terrain features appropriately.

Matched Play Publications 2025-26

Introduction

As Warhammer Age of Sigmar continues to grow, naturally, we will continue to write rules for the game. However, when you are playing competitively, sometimes it’s hard to know which of these rules are ‘legal’ – in other words, which rules you can use in Matched Play battles. On this page, we’ve provided a handy at-a-glance list that shows you all the publications whose rules you are allowed to use in Matched Play battles.

Core

  • Warhammer Age of Sigmar Core Book
  • General’s Handbook 2025-26
  • Warhammer Age of Sigmar Faction Packs
  • Battle Profiles & Rules Updates
  • Battletome publications, excluding Warhammer Legends rules

Battletomes

Throughout this edition of Warhammer Age of Sigmar, we will be releasing battletomes for each faction. Battletomes contain additional and/or updated faction rules, which include battle traits, battle formations and enhancements. When a battletome is released, it will supersede the rules set out in the Faction Pack for that faction.

Digital Updates

We sometimes release digital updates on warhammer-community.com. When we do, we will say whether that rules set is legal for use and, if so, in which types of battlepacks it can be used.

Battlescrolls

Battlescrolls are rules updates that focus on balancing the game meta more actively. Sometimes they are simply useful summaries of corrections that also appear in the relevant errata documents. At other times, they appear as sets of entirely new rules that, while not compulsory, are highly recommended for use in Matched Play battles. The rules in battlescrolls will always be used at official Warhammer Age of Sigmar events.

Errata

Periodically, we release errata documents for our publications that correct any errors. These include things like outright mistakes, rules that didn’t quite work the way we intended them to, and rules that have had an unforeseen and undesirable impact on the game meta. The errata documents are considered to be part of the publications that they are correcting, so we don’t list them separately here.

Season Rules 2025-26

Gyranite Objectives

The battleplans in the General’s Handbook 2025-26 battlepack use the following Ghyranite objective markers:

Each Ghyranite objective marker comprises a 40mm-diameter round objective that is wholly within and surrounded by a control zone.

Contesting Ghyranite Objectives

While a Ghyranite objective is within a model’s combat range, that model is contesting that objective. While any models in a unit are contesting a Ghyranite objective, that unit is contesting that Ghyranite objective.

Paired Objectives

Some battleplans will use more than one of the same type of Ghyranite objective. For example, they could include two Oakenbrow objectives and/or two Gnarlroot objectives. In these battleplans, the rules refer to two of the same type of Ghyranite objective as a pair or paired. When a rule requires a player to control a pair of objectives, the player has to control both objectives in that pair.

When a player has to pick ‘a pair of objectives’, they can only pick a single pair of Ghyranite objectives of the same type. For example, that player could pick either both Oakenbrow objectives or both Gnarlroot objectives. They could not pick an Oakenbrow objective and a Gnarlroot objective, or both Oakenbrow objectives and both Gnarlroot objectives.

Obscured Ghyranite Objectives

Some abilities can confer the ‘Obscuring’ terrain ability on a Ghyranite objective, even though it is not a terrain feature. In these cases, replace the words ‘within 1" of this terrain feature’ in the ability with ‘wholly within this Ghyranite objective’s control zone’.

Regimented Forces

If a player has more regiments than their opponent at the start of the battle, then once per battle, that player can re-roll their priority roll after seeing the result of both players’ rolls but before determining priority for that battle round.

Battle Tactics 2025-26

1.0 Battle Tactics Overview

During a battle, each player can score extra victory points by completing battle tactics from a battle tactics card. You can pick up to 2 battle tactics cards for your army during army composition, and the battle tactics cards you pick must be marked on your army roster.

Before deployment, you must tell your opponent which battle tactics cards you have picked for your army.

Each battle tactics card has 3 battle tactics: 1 Affray battle tactic, 1 Strike battle tactic and 1 Domination battle tactic. You must complete the Affray battle tactic on that card before you can complete the Strike battle tactic on that card. Similarly, you must complete the Strike battle tactic on that card before you can complete the Domination battle tactic on that card.

You can complete 1 battle tactic on each of your battle tactics cards at the end of each of your turns unless specified otherwise on that battle tactics card.

2.0 Seizing The Initiative

If the player who went second in the previous battle round wins the priority roll and chooses to go first, unless their opponent is leading by 11 or more victory points, it is called seizing the initiative.

When a player seizes the initiative, their opponent always counts as the underdog until that opponent seizes the initiative.

A player who seizes the initiative cannot complete any battle tactics in that turn.

3.0 Completing Battle Tactics

If, at the end of your turn, you have completed a battle tactic as described above, you score the number of victory points shown for that battle tactic.

Battle Tactics Card 1 - Master the Paths

Cut Off The Head affray5 VP

Fall upon the leaders of the foe without warning.

You complete this battle tactic at the end of your turn if an enemy HERO has been destroyed this battle.

Seize The Paths strike5 VP

Open tunnels through the foliage are a vital boon. Force the enemy from them.

You complete this battle tactic at the end of your turn if there are more friendly units in neutral territory than enemy units.

If there is no neutral territory in the battleplan you are playing, you complete this tactic at the end of your turn if there are no enemy units within friendly territory.

Envelop and Strangle domination5 VP

Ensure no corner of the Neosian undergrowth is beyond your reach.

You complete this battle tactic at the end of your turn if at least 3 different friendly units are each wholly within 9" of a different corner of the battlefield and only 1 of those corners is wholly within friendly territory. No more than 1 of those units can have been set up this turn.

Lore

The verdant innards of Neos resist the stamp of armies and conquerors. To slip along those paths takes woodsmen of great skill

Battle Tactics Card 2 - Restless Energy

Water With Blood affray5 VP

Sometimes, red must help the green to flourish.

You complete this battle tactic at the end of your turn if you control an objective that was controlled by your opponent at the start of your turn.

Invasive Species strike5 VP

Reach your vines and tendrils deep into the territory of the opposition.

You complete this battle tactic at the end of your turn if you control every objective that can be controlled within enemy territory. If there are no objectives within enemy territory, you complete this battle tactic at the end of your turn if you control every objective that was controlled by your opponent at the start of your turn.

All Roots Entwined domination5 VP

The cycle will only achieve its true potential when it is brought under your rule.

You complete this battle tactic at the end of your turn if you control every objective that can be controlled on the battlefield.

Lore

Do not rest upon your laurels. Expand. Grow. Conquer.

Battle Tactics Card 3 - Intercept and Recover

  • If you went second in the previous battle round and choose to go first in the current battle round, your opponent can remove 1 Ghyranite Treasure from one of their units at the start of the battle round.
  • If an ability would remove a unit that was carrying treasure from the battlefield and that unit is not set up again as part of the same ability (e.g. ‘Dark Apotheosis’ or ‘Red Ruin’), before removing that unit from the battlefield, your opponent must give the treasure it was carrying to another one of their units that does not have a Ghyranite treasure within 3" of that unit. If this is not possible, that unit counts as having been destroyed for the purpose of this battle tactics card.
  • At the start of the battle, your opponent must pick 3 of their units on the battlefield to be carrying a Ghyranite Treasure. They cannot pick faction terrain features or MANIFESTATIONS. A unit can only carry 1 Ghyranite Treasure. If your opponent has fewer than 3 units on the battlefield, you automatically complete a number of these battle tactics, starting with the Domination battle tactic (followed by the Strike and then the Affray) until the number of remaining uncompleted battle tactics equals the number of enemy units on the battlefield.
Stolen Seedpod affray5 VP

Plucked from the branches of one of the towering trees of Neos, this seed contains a core of raw potential.

You complete this battle tactic at the end of your turn if at least 1 enemy unit carrying a Ghyranite Treasure has been destroyed this battle.

Contraband Aqua Ghyranis strike5 VP

The Oakenbrow zealously guard Neos’s many springs of Aqua Ghyranis, but their gaze cannot be everywhere…

You complete this battle tactic at the end of your turn if at least 2 enemy units carrying a Ghyranite Treasure have been destroyed this battle.

Ley Line Taproot domination5 VP

Pulsing with the power of the ley lines, this root glows with the power to work wonders – or horrors.

You complete this battle tactic at the end of your turn if at least 3 enemy units carrying a Ghyranite Treasure have been destroyed this battle.

Lore

There are many who would thieve Neos’s life-giving relics. Recover them – either for noble purposes or in furtherance of darker goals…

Battle Tactics Card 4 - Wrathful Cycles

Defiant Surge affray5 VP

Use the invigoration that floods you to overwhelm the enemy.

You complete this battle tactic at the end of your turn if you control more objectives than your opponent.

Daring Resurgence strike5 VP

Life always fights to endure. Draw upon that vitality now.

You complete this battle tactic at the end of your turn if you are the underdog this battle round, there is at least 1 friendly unit on the battlefield and at least half of the friendly units on the battlefield (rounding up) used a FIGHT ability this turn.

Master of Strategy domination5 VP

Victory blooms from victory, growing greater by the moment.

You complete this battle tactic at the end of your turn if there is a different friendly unit wholly within each large quarter of the battlefield, you control more objectives than your opponent, and there are no enemy units contesting any objectives that you control.

Lore

Even in joyous Neos, nature can change without warning. Embody its mercilessness as you turn the tide.

Battle Tactics Card 5 - Scouting Force

At the start of the battle, pick each friendly non-HERO INFANTRY and non-HERO CAVALRY unit that was not set up in reserve using a DEPLOY ability to become a scout unit. You cannot complete these battle tactics with scout units that are in combat. Replacement units that replace scout units are also scout units.

Raiding Party affray5 VP

Ensure the foe knows you will brave their domains.

You complete this battle tactic at the end of your turn if there are 3 or more friendly scout units wholly outside friendly territory.

Bold Explorers strike5 VP

Only the brave will plunge deep into the ever-seething heart of Neos.

You complete this battle tactic at the end of your turn if 3 or more objectives or non-FACTION TERRAIN terrain features that you control, in any combination, are being contested by any friendly scout units. Those objectives and terrain features must be within enemy territory.

Courageous Adventurers domination5 VP

The depths of the forest hold many secrets. Make sure they are yours.

You complete this battle tactic at the end of your turn if a friendly scout unit that was not set up this turn is contesting a non-FACTION TERRAIN terrain feature that you control, that is wholly within enemy territory, and that is more than 6" from friendly territory.

Lore

Focused tactics and small formations are key to triumph under the dense canopies of Neos.

Battle Tactics Card 6 - Attuned to Ghyran

Sacred Centrality affray5 VP

Assemble at the heart of the field, as the druids once did around their holy henges.

You complete this battle tactic at the end of your turn if there are at least 2 friendly units within 3" of the centre of the battlefield that are not in combat.

Fey Strikes strike5 VP

Slip in and out of the melee like the cackling spites of the deep woods.

You complete this battle tactic at the end of your turn if all the following are true:

  • At least 2 friendly units moved as part of a RETREAT ability this turn. Those units are lure units.
  • At least 2 other friendly units charged this turn and at least 1 of those units ended the charge move in combat with an enemy unit from which any lure units retreated.
Purification Rites domination5 VP

New birth sometimes demands a matching price in death…

You complete this battle tactic at the end of your turn if there are no enemy units within friendly territory and no enemy units within neutral territory.

Lore

The air of Neos is strangely febrile, as if the will of the realm crackles there. One could heed it, perhaps…

Battleplan Maps

Overview

The battleplan maps show the player territories and the locations where terrain and objectives should be placed on the battlefield.

Player Territories

Each battleplan map shows two territories: one red (Attacker’s Territory) and one blue (Defender’s Territory).

Objectives Locations

The locations of Ghyranite objectives are indicated on the battleplan maps by the following icons.

Each icon represents the Ghyranite objective including its control zone. Where an objective icon is shown on the map, you must place the corresponding objective marker on the battlefield centred on the location of the objective icon shown on the map. For example, where the map shows an Oakenbrow objective icon, place an Oakenbrow objective on the battlefield in that location.

Terrain Locations

The terrain location icons show where terrain features should be set up and what type of terrain should be placed in each terrain location. The following key shows which terrain features correspond to which icons:

Battlefield Key

1\) Guardian Idol (S Obstacle)

2\)Bad Moon Loonshrine (M Faction Terrain)

3\) Heartwood Objective (Ghyranite Objective)

4\) Nexus Syphon (S Place of Power)

5\) Megadroth Remains (S Obstacle)

6\) Wyldwood (M Obscuring Terrain)

7\) Cleansing Aqualith (M Place of Power)

8\) Domicile Shell (S Obstacle)

9\) Gnawhole (S Faction Terrain)

Designer’s Note: Faction terrain features do not appear on the battleplan maps because these are set up during deployment – the example battlefield below shows the battlefield just before units are deployed.

Addenda, Errata and FAQs

Addenda

The following rules updates add text in order to clarify ambiguities and/or avoid unintended interactions.

Season Rules (2025-26)

Add the following rule:

‘REGIMENTED FORCES

If a player has more regiments than their opponent at the start of the battle, then once per battle, that player can re-roll their priority roll after seeing the result of both players’ rolls but before determining priority for that battle round.'

Errata

The following rules updates correct errors in order to clarify ambiguities and/or avoid unintended interactions.

2.2 Armies of Renown

UPDATED

2.2 ARMIES OF RENOWN

Q: Can I use Scourge of Aqshy enhancements, lores and battle formations in an Army of Renown?

A: No.

Battleplan: Liferoots

In the battleplan rules, replace ‘for each terrain feature they control’ with ‘for each non-FACTION TERRAIN terrain feature they control’.

Battleplan: Linked Leylines

In the battleplan rules, change:

‘A linked ley line is formed across the battlefield (long edge to long edge or short edge to short edge)’

To:

‘A linked ley line is formed from the middle of one edge of the battlefield to the middle of the opposite edge.’

Battleplan: Paths of the Fey

Change the effect of ‘The Spirit Paths Open’ to:

‘All units, excluding faction terrain and MANIFESTATIONS, within 6" of any target objectives must be removed from the battlefield by their commander. Those units are vanished. Then, starting with you, players must take it in turns to set up each friendly vanished unit wholly within 3" of either target objective and more than 3" from all enemy units. Those units cannot use MOVE abilities in the first movement phase of the battle round. If it is impossible for a unit to be set up in this way, it is set up in reserve as a lost unit.’

Battleplan: Creeping Corruption

Change the effect of ‘Propagation’ in the ‘Pulsing Life Energies’ ability to:

‘Add 1 to casting rolls, chanting rolls and banishment rolls for each unit crossed by the line for the rest of the battle round.’

Battleplan: Grasp of Thorns

Add the following to the end of ‘Carnivorous Flora’:

‘That objective cannot be moved while there are any entangled models contesting it.’

Battle Tactic Card 2: Restless Energy

In the Strike and Domination battle tactics, replace ‘control every objective’ with ‘control every objective that can be controlled’.

Battle Tactics Card 3: Intercept and Recover

Add the following to the top of the battle tactics card:

‘If an ability would remove a unit that was carrying treasure from the battlefield and that unit is not set up again as part of the same ability (e.g. ‘Dark Apotheosis’ or ‘Red Ruin’), before removing that unit from the battlefield, your opponent must give the treasure it was carrying to another one of their units that does not have a Ghyranite treasure within 3" of that unit. If this is not possible, that unit counts as having been destroyed for the purpose of this battle tactics card.’

Battle Tactics Card 5: Scouting Force

Replace: ‘At the start of the battle, every friendly non-HERO INFANTRY and non-HERO CAVALRY unit wholly within friendly territory becomes a scout unit.’

with:

‘At the start of the battle, pick each friendly non-HERO INFANTRY and non-HERO CAVALRY unit that was not set up in reserve using a DEPLOY ability to become a scout unit.'

In the Strike: Bold Explorers battle tactic rule, replace ‘3 or more objectives or terrain features’ with ‘3 or more objectives or non-FACTION TERRAIN terrain features'.

In the Domination: Courageous Adventurers battle tactic rule, replace ‘is contesting a terrain feature’ with ‘is contesting a non-FACTION TERRAIN terrain feature’.

Battle Tactics Card 6: Attuned to Ghyran

Change the Strike: Fey Strikes battle tactic rule to:

‘You complete this battle tactic at the end of your turn if all the following are true:

  • At least 2 friendly units moved as part of a RETREAT ability this turn. Those units are lure units.
  • At least 2 other friendly units charged this turn and at least 1 of those units ended the charge move in combat with an enemy unit from which any lure units retreated.’

Frequently Asked Questions

In this series of questions and answers, the rules-writing team respond to players’ queries and explain how the rules are intended to be used.

1.0 Battle Tactics Overview

Q: Can I complete the same battle tactic multiple times in a battle?

A: No, unless specified otherwise.

Q: If I have met the conditions to complete a battle tactic can I choose not to complete that tactic at the end of my turn?

A. No. If the conditions are fulfilled and you have not already scored a battle tactic from that card this turn, you must score that battle tactic.

6.0 Attacking (Shooting and Combat) Commands

Q: If a unit uses ‘All-out Attack’ in the shooting phase and the combat phase, do I subtract 2 from save rolls for that unit?

A: No. Persisting effects (see 28.1) count as the effects of passive abilities for their duration, so units cannot be affected by the same persisting effect more than once.

1.2 Universal Terrain Abilities

Q: While every model in a friendly non-MONSTER unit is within 1" of an Obscuring terrain feature, are they visible to friendly units?

A. Yes. They are just not visible to enemy units outside of their combat range.

Q: When a HERO uses ‘Activate Place of Power’ and picks Tap the Ley Lines, can they use both the ‘Unbind’ ability and the ‘Banish Manifestation’ ability in the same phase?

A: No.

1.5 Faction Terrain

Q: If a hero is garrisoning a faction terrain feature, can it still be picked as the target of abilities other than attacks?

A: Yes.

2.2 Armies of Renown

Q: Can I use Scourge of Aqshy enhancements, lores and battle formations in an Army of Renown?

A: No.

Battleplan: Creeping Corruption

Q: How does damage inflicted by ‘Pulsing Life Energies’ interact with The Shadow Queen’s ‘Iron Heart of Khaine’ ability?

A: Since the damage is inflicted in the Start of Battle Round timing window, before either player’s turn has started, ‘Iron Heart of Khaine’ would have no effect on those damage points. In addition, those damage points would not count towards the limit on damage allocation from ‘Iron Heart of Khaine’ in the next turn.

Battleplan: Roiling Roots

Q: In the Roiling Roots battleplan, if a unit that has STRIKE-LAST because it is contesting an objective that has been picked as the target of the ‘Tangling Tendrils’ ability, what happens if the models in that unit that are contesting that objective are slain?

A: The unit only has STRIKE-LAST while any models in that unit are contesting that objective. It loses the STRIKE-LAST effect immediately after all of the models that were contesting that objective have been slain and removed from the battlefield.

Battle Tactics Card 3: Intercept and Recover

Q: If your opponent has picked the Intercept and Recover battle tactic card and they destroy 2 or 3 of your units that are carrying Ghyranite Treasure in the same turn, and then they choose to go first after going second in the previous battle round, can you remove a Ghyranite Treasure that has not been scored yet from a destroyed unit?

A: Yes.

Q: If both players have the Intercept and Recover battle tactic card, what is the order in which players pick units to be carrying Ghyranite Treasures?

A: The attacker picks all their units first, then the defender picks all their units.

Scourge of Ghyran

Q: Can I include Scourge of Ghyran units in an Army of Renown instead of their standard version?

A: Yes.

Q: Can I include Scourge of Ghyran units in a Regiment of Renown instead of their standard version?

A: No.

Other battlepacks